English NewsGTA 6 on PS5 Pro with 120 Hz and PSSR? New data...

GTA 6 on PS5 Pro with 120 Hz and PSSR? New data sparks discussions

Shortly before the release of GTA 6, new hints regarding potential graphics features for the PlayStation 5 Pro have surfaced. A user on Reddit has published a screenshot that supposedly originates from the technical metadata of the PS5 version. Among other things, it mentions Sony’s PSSR technology and support for a 120Hz mode. This initially sounds promising, especially for players hoping for more than 30 FPS. However, caution is advised: the authenticity of the data has not been confirmed so far, and a 120Hz mode by no means automatically equates to 120 frames per second.

The post appeared on November 9, 2026, in the GTA 6 subreddit. The user hkedik claims that the information shown comes from the metadata of the upcoming Rockstar game.

Neither Sony nor Rockstar Games has confirmed this information to date.

GTA 6 reportedly to support PSSR and a 120Hz mode

At the center of attention is a screenshot containing several technical details regarding the alleged PS5 Pro version.

The headline of the Reddit post specifically mentions two features: PlayStation Spectral Super Resolution, PSSR for short, and HFR or 120Hz support.

PSSR is Sony’s AI-powered upscaling technology. It reconstructs images from a lower internal rendering resolution and is designed to ensure a sharper presentation on high-resolution displays.

This technique could prove particularly interesting for a graphically demanding game like GTA 6.

A lower internal resolution can relieve the burden on the graphics unit while PSSR attempts to preserve as many image details as possible.

The second alleged hint concerns a mode for high refresh rates.

This is already sparking discussions within the community, as Rockstar has not yet announced a specific performance mode for GTA 6.

However, one must be careful when classifying such technical details.

120 Hz does not automatically mean 120 FPS

A particularly common mistake is equating the refresh rate of a display with the actual frame rate of a game.

Initially, a 120Hz signal simply means that the TV or monitor can receive or display up to 120 image updates per second.

How many distinct frames the game actually calculates is a different question.

For example: In a game running at 40 FPS with a 120Hz output, each calculated frame can be displayed three times.

This allows for a smoother presentation even though the console is only generating 40 new frames per second.

In principle, games running at 30 or 60 FPS can also be output on a 120Hz display.

Therefore, even a confirmed 120Hz mode would not be proof that GTA 6 runs at 120 FPS.

Nor does the current Reddit post confirm a 60 FPS mode.

What frame rates Rockstar is actually targeting for the PS5 Pro remains an open question.

Details on VRR also raise questions

The Reddit discussion also touches on the potential support for Variable Refresh Rate, or VRR for short.

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This technology allows compatible TVs to adjust their refresh rate to the actual frames output by a console.

This helps reduce distracting screen tearing and certain stutters.

Some users interpret the data shown to mean that a 120Hz mode might be supported while VRR is potentially not included.

This does not necessarily have to be a fundamental contradiction.

For instance, a fixed 40 FPS mode at 120 Hz does not strictly require VRR.

Moreover, on the PS5, VRR operates within specific frame rate ranges. At a fixed frame rate below this range, a regular 120Hz output can represent a sensible alternative.

However, it is impossible to deduce which graphics modes GTA 6 will actually offer from the unverified metadata.

A potential 40 FPS mode also remains pure speculation for now.

A doubtful PS5 Pro leak already emerged in early November

The new claims appear just a few days after another rumor.

On November 4, an alleged screenshot of the French PlayStation website made the rounds.

It also listed PSSR and improved ray tracing for GTA 6 on the PS5 Pro.

Initially, this looked like an accidental reveal of official graphics features.

However, users subsequently discovered a glaring error: the alleged description of GTA 6 referenced Atsu’s katana from Ghost of Yōtei.

Naturally, this weapon has nothing to do with Rockstar’s open-world game.

This unrelated game reference cast serious doubt on the authenticity and reliability of the information.

There is still no independent confirmation from the original website.

The screenshot now published on Reddit is distinct from that. However, sufficient verifiable information regarding its origin is lacking here as well.

Just because both reports mention PSSR does not mean they corroborate each other.

Rockstar recently mentioned 30 FPS on consoles

The question of the actual frame rate has accompanied GTA 6 for months.

At the end of August, we reported on statements from sources close to Rockstar North indicating that development builds at the time were running at 30 FPS on all consoles.

According to the published information, this also applied to the PlayStation 5 Pro.

You can find our detailed report on this at GTA 6 currently only runs at 30 FPS and even the PS5 Pro is not getting 60 FPS yet (German).

However, these statements referred to a past stage of development.

Therefore, they should not automatically be understood as a definitive confirmation of the graphics modes at launch.

Especially with a massive open-world game, optimizations can take place right up until shortly before release.

How much leeway Rockstar actually has in this regard is not publicly known.

The PS5 Pro has a confirmed advantage with GTA 6 anyway

Owners of the more powerful PlayStation are not left completely without official information, though.

In the German PlayStation Store, GTA 6 is explicitly listed as “PS5 Pro Enhanced”.

Sony thereby fundamentally confirms support for additional capabilities of the Pro console.

However, the specific improvements this will yield have not been sufficiently explained thus far.

Possible enhancements include higher image quality, improved upscaling, more elaborate graphics effects, or more stable frame rates.

Which of these features Rockstar will actually implement cannot be deduced from the general label.

We already reported at the end of August in our article GTA 6 triggers new PS5 Pro discussion and many players have a clear opinion (German) on how heavily the missing technical details influence the purchase decision.

After all, especially with a more expensive console, many players expect tangible benefits.

Why a stable 60 FPS could be so difficult

Pure graphics performance is likely not the only decisive factor in GTA 6.

Rockstar’s open game world has to calculate numerous systems simultaneously. These include traffic, pedestrians, physical processes, animations, and the interactions of various characters.

Such calculations tax the processor in addition to the graphics unit.

While the PS5 Pro possesses significantly more graphics performance than the standard model, the performance difference for the processor is much smaller.

Therefore, a graphical upscaling method like PSSR can relieve the GPU, but it cannot automatically eliminate all CPU-bound performance limits.

This explains why achieving sharper visuals on the PS5 Pro might be considerably easier than doubling the frame rate from 30 to 60 FPS.

Whether Rockstar has nevertheless prepared an alternative graphics mode remains unknown to us at present.

Shortly before release, a crucial question remains open

As things stand, GTA 6 is scheduled for release on November 19, 2026, for PlayStation 5 and Xbox Series X|S.

Pre-loading is set to begin as early as November 10.

Earlier this month, Sony also announced that it would publish further information about the game prior to launch.

We already reported on the earlier download start and potential additional reveals in our article GTA 6: Sony confirms earlier preload and announces further reveals (German).

Whether this will also include the PS5 Pro’s graphics modes remains to be seen.

The new Reddit information is undoubtedly interesting, but it does not yet provide reliable confirmation for PSSR, a 40 FPS mode, or higher frame rates.

Above all, no one should conclude from the potential support for a 120Hz signal that GTA 6 will actually run at 120 FPS.

Until Sony or Rockstar reveal the full technical details, the question regarding the actual benefits of the PS5 Pro remains open.

Let us know your opinion in the comments.

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