Sony is exploring an unusual new application for artificial intelligence in gaming. A recently published patent describes a system in which an AI agent could learn an individual player’s gaming style and then take over certain tasks inside a game.
The concept goes even further. In theory, players could potentially use AI models trained on the behavior of friends or even professional gamers, with certain gaming profiles potentially becoming monetized digital content.
It sounds like a futuristic idea, but Sony’s patent describes the concept in considerable detail. Whether any of it will ever become an actual PlayStation feature, however, remains completely unknown.
AI could learn how you actually play
At the center of the patent is an AI-controlled agent trained using existing gameplay data.
Rather than simply teaching the AI how to play a game as effectively as possible, the system would attempt to recreate the behavior of a specific player.
The technology could analyze how someone moves through a game, which decisions they make, and how they approach different situations. Using that information, the AI agent could theoretically learn to imitate the player’s individual style.
Once trained, the agent could perform tasks on the user’s behalf and even make progress within a game.
One potential use is easy to imagine: repetitive or time-consuming activities could be handled by the AI while the player focuses on more interesting parts of the experience.
AI could even take over in multiplayer games
The concept becomes considerably more unusual when multiplayer is involved.
Sony’s patent describes scenarios in which an AI-controlled character could participate in a multiplayer session while effectively maintaining the presence of the original player.
In theory, someone could therefore be represented in an online match by an AI agent attempting to behave and play exactly as they would.
This would obviously raise a number of questions.
It remains unclear how such technology would interact with the rules of individual multiplayer games, particularly competitive titles where an AI agent could potentially create an unfair advantage.
Developers would likely need to address issues surrounding fairness, identification, restrictions, and whether AI-controlled players should even be permitted in certain modes.
You could potentially use the gaming style of friends or professionals
Sony takes the idea another step further in the patent.
The AI agent would not necessarily have to be trained exclusively on your own gameplay data. The behavior of other players could potentially be used as well.
That could make it possible to imitate the gaming style of a friend. But one of the most interesting possibilities mentioned in the patent involves monetizing gaming profiles belonging to well-known or professional players.
In theory, users could gain access to an AI agent trained on the gameplay data of a particularly skilled player and have that agent imitate their behavior.
Gaming styles themselves could therefore become an entirely new category of digital content.
Instead of purchasing only cosmetic items, characters, or traditional DLC, players could potentially gain access to the virtual behavior of another person.
Sony continues to experiment with AI concepts
This isn’t the only unusual AI-related gaming concept Sony has explored.
Another previously published Sony patent described a so-called Ghost Player, an AI system that could assist players when they encounter difficult sections or potentially complete certain tasks for them entirely.
The newly published patent follows a similar basic idea but expands it by introducing personalized gameplay behavior that could potentially be copied, shared, or monetized.
Taken together, Sony’s research points toward an interesting possibility: future gaming AI may not simply provide hints or recommendations but could actively participate in games on behalf of players.
There are potential benefits, particularly when it comes to accessibility or removing repetitive tasks from games.
At the same time, the concept becomes far more controversial when AI agents enter multiplayer environments or when the gaming behavior of real people becomes something that can be commercialized.
A patent doesn’t mean this is coming to PlayStation
There is one major point worth emphasizing.
Sony regularly files patents covering experimental technologies and concepts, many of which never become commercial products. This patent is not confirmation of an upcoming PS5 or PS6 feature.
The original application dates back to 2022, with the patent only becoming publicly known following its later publication.
Whether Sony is actively developing the technology, intends to use parts of it in another form, or eventually abandons the concept altogether is currently unknown.
Still, the idea raises some fascinating questions about the future of gaming.
An AI that doesn’t simply know how to play a game, but specifically learns how a particular person plays, could significantly blur the line between a human player and an AI-controlled character.
And the possibility of one day acquiring the gaming style of a professional player almost like a digital item shows just how far Sony is thinking ahead when it comes to potential AI applications.







