Warhorse Studios has confirmed a major organizational change involving Daniel Vávra, the studio’s co-founder and longtime creative director. According to new statements from the company’s leadership, Vávra is no longer working on the studio’s upcoming game project and has instead shifted his focus to a new role centered on a Kingdom Come film adaptation with global ambitions.
The change is part of a broader strategic expansion of the Kingdom Come brand beyond video games, rather than an internal split or departure from the studio.
New Role Focused on Kingdom Come Film Project
Studio CEO Martin Frývaldský explained that Daniel Vávra’s new primary responsibility is the development of a film or series based on the Kingdom Come: Deliverance universe. The project is described as a large-scale production with international scope, significantly bigger than earlier concepts that were previously discussed.
Vávra is reportedly involved in the script and overall creative direction of the adaptation, ensuring that the cinematic version of the franchise remains faithful to the tone and vision of the original games. The studio has also indicated that early negotiations with partners from the film industry are already underway.
Not a Breakup With Warhorse Studios
Despite stepping away from direct involvement in the new game, Vávra is still considered part of Warhorse Studios in a broader sense. The leadership clarified that this move should not be seen as a departure or internal conflict.
Instead, the transition appears to be a personal and creative decision. After working on multiple globally successful titles, Vávra reportedly wanted to explore new storytelling formats beyond traditional game development. While he will no longer be involved in day-to-day work on the next game, he remains connected to the studio’s long-term vision.
Expanding Kingdom Come Beyond Gaming
The film project aligns with Warhorse’s ongoing strategy to grow the Kingdom Come franchise into a wider multimedia brand. In recent years, the IP has already expanded into areas such as comics, live events, and tourism-related initiatives, signaling a long-term plan to build a broader entertainment ecosystem around the series.
Following the commercial success of Kingdom Come: Deliverance 2, the studio appears to be accelerating these ambitions and positioning the franchise for a stronger presence in film and television.
Film Project With Global Ambitions
According to the studio, the planned adaptation is not a small side project but a major production with a substantial budget and international goals. Warhorse has emphasized that it does not simply want to license the rights, but rather remain actively involved in shaping the final result to match its creative expectations.
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Interestingly, discussions about a Kingdom Come adaptation date back to shortly after the release of the first game in 2018. However, external circumstances delayed progress at the time, and the idea has now been revived with much greater momentum following the success of the sequel.
What This Means for Future Warhorse Games
For upcoming Warhorse projects, the shift mainly reflects a restructuring of creative leadership rather than a slowdown in development. The studio is still working on new game content, even though Vávra is no longer acting as the creative lead on the next title.
Overall, the move suggests that Warhorse Studios is evolving the Kingdom Come brand into a long-term franchise spanning multiple media formats, with gaming remaining a core pillar while film and series adaptations become an increasingly important part of its future.
Source: https://www.playstationinfo.de/2026/02/24/kingdom-come-deliverance-wird-verfilmt-daniel-vavra-arbeitet-nicht-mehr-am-neuen-warhorse-spiel/



